Light through the depths

woensdag 16 maart 2016

Character swim animation

Today I rigged my main character, the angler fish.



After I was done I made an animation, the one you get when touching the screen to get an impulse.


Gepost door Tom RIgolle op 14:52
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Tom RIgolle
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Blogarchief

  • ▼  2016 (13)
    • ►  april (1)
    • ▼  maart (12)
      • Environment update
      • Gameplay update
      • Character eating animation + Animated squids + Blo...
      • Character swim animation
      • Lighting, max velocity, target UI and target chang...
      • Squid movement + Fish collision update
      • Squid and JellyFish model + Update Unity project
      • Art style + Anglerfish model
      • Gameplay prototype
      • Controls prototype
      • First prototype
      • Intro + Game concept
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